Tessellated cubesphere with cubemap displacement mapping - source code from glsl shader file Watch Video
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Description: A Cubesphere ( Spherified Cube ) tessellated and deformed with a cubemap texturennThis code is intended for use with the Cinder C++ library: http://libcinder.org (coded with Cinder v0.9.1)nnSource code: nhttps://github.com/brainswitchMedia/Cinder-Samples/tree/master/CubeSphereDisplacementMappingnnThis Sample contains:n* A spherisation source code in the CubeSphere.cpp filen* A tessellation shadern* A geometry shader to deform the sphere with a cubemap heightmapn* A fragment shader for illumina
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