Unreal Engine Action RPG with GAS#6 - Armed Movement Blendspace from coaxed into a snafu reddit Watch Video

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⏲ Duration: 14:22
✓ Published: 20-Apr-2024
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Project Files: https://www.patreon.com/posts/99566286 . <br/>This is the 6th episode of my new series on Action RPG game using Gameplay Ability System. Gameplay ability system (GAS) is a framework introduced by epic games that is designed to support a data driven gameplay programming architecture. <br/>Today, we are going to add a new locomotion blendspace into the system for armed state of the character. So when the character is armed with a weapon, the locomotion will be changed to match the weapon in hand and when the character sheath and become un armed again, the locomotion will become normal. These state change will be changed dynamically as the character equip/unequip weapons in runtime.<br/><br/><br/>Animations are sponsored by: https://www.ramsterzanimations.com/ <br/>https://www.unrealengine.com/marketplace/en-US/product/sword-and-shield-anims<br/><br/>Full Playlist: https://dailymotion.com/playlist/x8aqie<br/><br/>► Support the channel, become a patron<br/>https://www.patreon.com/codelikeme<br/>►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits<br/><br/>Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/<br/>Follow me on twitter : https://twitter.com/CodeLikeMe2<br/>Follow me on reddit : https://www.reddit.com/user/codelikeme<br/>#CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev

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Project Files: https://www.patreon.com/posts/99635410 . &#60;br/&#62;In this unreal engine tutorial, I am going to add animation blend layered into the animation blueprint so that I will have a base layer and a upper body layer.The reason to do that is, my character has some animation montages such as equip, sheath sword which I want to play even when the character is moving. But if I play that montage while character is moving in default slot, the movement foot work will stop for equip animation. By implementing layered animation blending, I will be able to continue to move while doing some other action in upper body. &#60;br/&#62;This is the 8th episode of my new series on Action RPG game using Gameplay Ability System. Gameplay ability system (GAS) is a framework introduced by epic games that is designed to support a data driven gameplay programming architecture. But to understand this part, you do not have to watch previous episodes or be familiar with GAS. &#60;br/&#62;&#60;br/&#62;Animations are sponsored by: https://www.ramsterzanimations.com/ &#60;br/&#62;https://www.unrealengine.com/marketplace/en-US/product/sword-and-shield-anims&#60;br/&#62;&#60;br/&#62;Full Playlist: https://dailymotion.com/playlist/x8aqie&#60;br/&#62;&#60;br/&#62;► Support the channel, become a patron&#60;br/&#62;https://www.patreon.com/codelikeme&#60;br/&#62;►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits&#60;br/&#62;&#60;br/&#62;Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/&#60;br/&#62;Follow me on twitter : https://twitter.com/CodeLikeMe2&#60;br/&#62;Follow me on reddit : https://www.reddit.com/user/codelikeme&#60;br/&#62;#CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
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Project Files: https://www.patreon.com/posts/99354776 . &#60;br/&#62;This is the 5th episode of my new series on Action RPG game using Gameplay Ability System. Gameplay ability system (GAS) is a framework introduced by epic games that is designed to support a data driven gameplay programming architecture. &#60;br/&#62;Today, we are going to add a light attack ability into our RPG character. When the character collect and after the sword is equipped, the light attack ability will be granted to to character ability system component. We will also implement a gameplay effect that will be applied to the character while the attack is performed. We will be using gameplay tags to activate the ability and determine the characters state to see if the character is ready to perform a light attack. &#60;br/&#62;Animations are sponsored by: https://www.ramsterzanimations.com/ &#60;br/&#62;https://www.unrealengine.com/marketplace/en-US/product/sword-and-shield-anims&#60;br/&#62;&#60;br/&#62;Full Playlist: https://dailymotion.com/playlist/x8aqie&#60;br/&#62;&#60;br/&#62;► Support the channel, become a patron&#60;br/&#62;https://www.patreon.com/codelikeme&#60;br/&#62;►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits&#60;br/&#62;&#60;br/&#62;Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/&#60;br/&#62;Follow me on twitter : https://twitter.com/CodeLikeMe2&#60;br/&#62;Follow me on reddit : https://www.reddit.com/user/codelikeme&#60;br/&#62;#CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
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