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Description: Tried to create realistic cloudscape for my recent demoreel, not fully satisfied though, have got some interesting ideas.nnCloud shapes are modelled and placed in Houdini, exported as separated vdb files(for-loop without any code), automatically imported inside Maya using python snippet, and rendered with Vray for maya.nnIn real-life clouds, internal light scattering is strong and often valley areas are brighter, so I baked concave curvature as extra fields(temperature field in this case, since
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